September 8, 2009

What Video Games Have to Teach Us About Learning and Literacy

Gee:
Activities that are entertaining, but that themselves do not involve such learning, are just "meaningless play" (p. 22).

McNiff:
Perhaps too much of anything isn't a good thing. With that being said, how do school administrators develop a system where learning and play are intertwined, why is there a separation. Similar to the separation school/play or work/play. Maybe if the school day was a little bit longer so that both teachers and students can have more time to really dip into the topics of discussion. Why at the age of 16 can't students choose to learn certain topics, why do they have to not drips and drabs of everything instead of really delving into a specific topic of interest like historical wars or linear equations. The point is that students do not need to be conscious of learning when it is happening to them. As a matter of fact, I think that very notion of always being conscious of learning, instead of being able to actually focus on the matter at hand, is a mere distraction which takes away from the students ability to comprehend, analyze and retain information.

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